Many of the most disturbing scenes to be uncovered in the Forest are within the caves.Unless it is broad daylight outside, touching water in caves will usually result in the " cold and wet" status condition.Some of the caves have save points in the form of orange tents left by previous spelunkers, and the player can build disposable leaf shelters in emergencies.Tip: Adjusting the game's color settings to a lighter scheme such as "Modern" or increasing gamma may help a lot with this. The caves are mostly pitch black (with the exception of scattered skull lamps and luminescent formations), requiring the player to use a light source such as the lighter, flashlight, or a tool wrapped in cloth (the best being the " upgraded stick", with by far the longest burn time 4 min) Except for lighting a burning arrow, which for some reason never goes out.Thus, the player may often end up leaving better-stocked than when they went in. Caves usually have an abundance of supplies scattered about (such as cash, coins, flares, sticks, ropes, sodas, dynamite, etc), most of which respawn upon going through any cave entrance.As such, cleared caves ironically can become safe havens and private shortcuts for the player as the game goes on.Ĭave enemies may respawn while in multiplayer after saving, quitting, and resuming while partway through a cave or potentially in other ways. On the other hand, surface enemies spawn infinitely at increasing rates, yet cannot use climbing ropes, squeezes, or flooded shafts. Both can occasionally wield crude weapons, most often the crafted axe.Ĭave enemies are unique: they will quickly reset to their safe positions if they get stuck or wander off, but they do not respawn when killed (there is a bug where cannibals, not mutants, may occasionally respawn). The Pale Cannibals come in two primary variants: the standard pale/blue male, and a weaker hunched type in-between the regular and skinny aboveground cannibals. In addition, there are many groups of mutant babies, which can be a significant threat in the more enclosed passages. The caves start out crawling with cannibals, and some also contain mutants like the Virginia, Armsy, and Cowman.
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